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sweated

money

By Track&Field

PROJECT CONTEXT

the brand was looking for

a way that could engage more consumers/users to buy their products known for the high price

TOPO TRACK&FIELD
Contexto do projeto
Image by Malik Skydsgaard

MAIN HYPOTHESIS

if there was a way
to buy these products
in a way that didn't rely solely on of money, the engagement would grow

Photo: Track&Field (Disclosure) 
Hipotese principal

HOW WE GET THERE

I mapped different types of personas, ran interviews with these users and validated some hypotheses.
more than engaging users, we changed
life styles. 

Image by Ryoji Iwata
Photo: pexels.com
Como chegamos lá
runner.png
CREATIVE CONCEPT

"sweated money"
is the platform with gamification that changes
km of running for clothes and accessories from the track&field brand 

TOOLS AND RESOURCES

I developed wireframes to guide the app's architecture
and help understand
the business

prototipo baixa3.png
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Conceito crativo
Wireframes

version  mvp

In this version, we literally took to the streets with one more app  simple  to test both design and functionality. Our main objective was to validate our business hypotheses and understand if  gasify  the company's sales operation was the way...

Image by Candra Winata
Photo: unsplash.com
layouts.png
MVP
Resultado de testes

test results with the  mvp

1. Adjustments in actions to exchange km for products (increase in contrast)

2. Bugs in the device application  Android

3. Adjustments to success metrics

4. Design review in general

NEW RELEASES

the project was revised and

I chose to update the design

as a whole, giving a cleaner air

and objective for the interface

in general

The changes were part of an alignment of the brand with partners external.
Novos releases
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SWEATED MONEY 2.0

lessons learned

Runner's Silhouette

Due to a certain urgency, some validations were left to be completed in the development stage and this ended up generating some rework.

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Dealing with the anxiety of the business team is never easy but among so many positive numbers, the whole thing was worth it.

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Photo: pexels.com

"Usability is about people

and how they understand and use things, it's not about technology."

  Steve Krug

Results

• The results were seen in the lack of need for the training carried out in the previous version;

• Increased number of new users on the platform, generating great engagement between Track & Field and its audience. 

• In addition, they choose sedentary people to play sports such as running and invite them to buy new clothes to keep running, but without the need to use the money to get them. This is a hard earned money concept.

Licoes aprendidas
Resultados
Outos projetos
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